Your worlds
Discover
My games
Every game you have started, newest first. New games start from the Worlds page.
Create
Your own worlds. Open one to change its setting, characters, places, scenarios and rules, or to make it public. To build on someone else's public world, copy it from the Worlds page.
Users
Everyone with an account. Blocking logs a person out and stops them from logging in; their worlds and games stay. Deleting removes the account with all its worlds (and other players' games in them) and games, for good.
Account
Change password
Sessions
Logs you out on every other device and browser. This one stays logged in.
The rules this world runs on. Everything here is told to the narrator, the referee and the dice, so different worlds can play very differently: from pure story without numbers to a full tabletop-style system.
What this world calls things
The basic qualities every character has. They are set at character creation and raised with points at a level-up. Each has its own range and starting value: 1 to 20, 0 to 5, whatever this world uses.
Values that go up and down during play, with a maximum: health, mana, chi, sanity, oxygen… The maximum is the base, plus some for an attribute and for each level after the first. Use any scale: 4 or 400.
What characters get better at by using and training it. “Needs” lists character options, any one of which unlocks the skill: characters without them never see it.
What a character is born as, belongs to or has trained as: ancestry, class, bending, faction, background… Options are sorted into groups. In a “pick one” group a character has at most one. Options unlock skills and special abilities that name them under “Needs”.
Groups
Options
Things a character can trigger, like the Avatar State or a spell. “Needs” lists options and skill ranks, like “Avatar” or “Martial Arts 3”. Players discover them in the story and learn them at a level-up. A cost like “5 Chi” is taken from that resource; after use it rests for the given number of turns.
How risky actions are decided. The referee picks an attribute, maybe a skill, and a difficulty; the player then throws.
Difficulties
XP comes from passing checks (see Dice & checks) and finishing quests. Each level-up also lets the player learn one discovered special ability.
Money
Each currency with its worth in the smallest one. Leave it empty for a world without money.
Item categories
Each category with the details its items have, like “Damage, Range” for weapons. Items get a field for each.
Points are counted above each attribute's starting value. Items to choose from are the ones ticked “Available at character creation” under Items.
Quests
Journal
Everything here is shared by every game in this world. Change it once and all games use the new version.
Images & voice
Premade starts to choose from when a new game begins. Write them so any character can play: the narrator gives the player the part they fit, or a fitting place if they aren't in it.
Character sheets belong to the world, so any game can use them. During play, the game alone changes your stats and inventory, in that game only. A sheet in use by a running game is locked: start a new game to play a changed one.
Items in this world
A description is told to the narrator when the name comes up, and a picture shows when the story mentions the item.
Map
Drag pins to place them. In a game, a pinned place appears on the player's map once it is visited or named in the story.
Map picture
Places
A place's picture becomes the page background while the player is there.
What the game keeps track of behind the scenes. You normally never need this: to correct something, the 💬 Fix button under the story is easier.
What the narrator remembers
Lasting facts from this story. The most relevant ones are given to the narrator every turn, however long ago they happened.
Automatic summary of older events
Met in this game
People who came up while playing. They exist only in this game unless you add them to the world.
Found in this game
Visited in this game
Story so far
An entry is added to the prompt when one of its keywords appeared in the last few turns.
Invite codes (only you see this part)
Each code lets one person create an account. Send it to a friend together with the site's address.
Models
Each job runs on a local model through KoboldCpp, or on an online service. Online services need an API key, cost money per use, and see your story.
Local models (KoboldCpp)
A KoboldCpp already answering on these ports is used as it is. Stop only affects the ones started from here.
Text generation
Images
Sizes, sampler and quality tags follow the image model. Leave these at 0 to use the best values for it.